DIRE SHARK
{{Monster Table
| creature=
| style=
| size=Huge | type= Animal (Aquatic)
| hd= 18d8+66 | hp=147
| init= +2
| speed= Swim 60 ft. (12 squares)
| ac= 17 (–2 size, +2 Dex, +7 natural) | touch= 10 | flat= 15
| bab= +13 | grapple=+27
| at= Bite +18 melee (2d8+9)
| full_at= Bite +18 melee (2d8+9)
| space= 15 ft. | reach=10 ft.
| sa= Improved grab, swallow whole
| sq= Keen scent
| fort= +14 | ref= +13 | will= +12
| str=23| dex=15| con=17| int=1| wis=12 | cha=10
| skills= Listen +12, Spot +11, Swim +14
| feats= Improved Natural Attack (bite), Toughness (4), Weapon Focus (bite)
| env= Cold aquatic
| org= Solitary or school (2–5)
| cr= 9
| treas= None
| align= Always neutral
| adv= 19–32 (Huge); 33–54 (Gargantuan)
| la= —
}}
Dire sharks attack anything they perceive to be edible, even larger creatures.
This monstrous fish can grow to a length of 25 feet and weigh more than 20,000 pounds.
COMBAT
Dire sharks bite with their powerful jaws, swallowing smaller creatures in one gulp.
Improved Grab (Ex): To use this ability, a dire shark must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe in the following round. Swallow Whole (Ex): A dire shark can try to swallow a grabbed opponent of up to one size smaller by making a successful grapple check. Once inside, the opponent takes 2d6+6 points of bludgeoning damage plus 1d8+4 points of acid damage per round from the shark’s digestive juices. A swallowed creature can cut its way out using a light slashing or piercing weapon by dealing 25 points of damage to the shark’s digestive tract (AC 13). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.A Huge dire shark’s gullet can hold 2 Large, 8 Medium or Small, 32 Tiny, 128 Diminutive, or 512 Fine or smaller opponents.
Keen Scent (Ex): A dire shark can notice creatures by scent in a 180-foot radius and can detect blood in the water at a range of up to 1 mile. Skills: A dire shark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered.It can use the run action while swimming, provided it swims in a straight line.
SEE WIKIPEDIA ENTRY: Shark- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:Animal Type Category:Aquatic Subtype Category:CR9 Category:Cold Climate Category:Huge Size Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:Dire Animal Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}